Wednesday, September 19, 2012

 
THESIS UPDATE:

Thesis: Man tends to destroy his creation if it’s not perfect in his eyes…Instead of erasing those mistakes, let those mistakes be visible so that you may learn from it…

Basis of the Story: Man draws something he don’t like, tries to erase it, picture comes to life (in his world) in self defense, and they have a short battle until the artist eventually and inevitably wins.


Questions to Ask:

What sorts of mediums (other than the computer) would be more effective in conveying or enhancing my message?

Do you think the very act of cleaning up your sketches before finishing your animation is direct contrast to your thesis?

How do you think you should interpret the ending?

Who is your audience? Specifically other artists, or people who create in general?

Why do people create and why do people destroy? Is it the mystery of exploring the unknown? Or is it an uncontrollable impulse born within man?

What does it mean if the artist wins?



The battle is metaphorical– as he erases a part of his monster he created, he is slowly destroying the potential of his creation, condemning it to non-existence. The battle metaphor was derived from a film I’ve watched, here is a link:

Aside from my questions log, I have found three animators, each with a specific/ unique technique. The last one at the bottom greatly influenced me to tackle the aspect of creation and nihilism from an artist’s perspective (not necessarily what the Backwater Gospel conveys, but nonetheless it’s awesome!) Harry Partidge has a whimsical aspect to cartooning that I like, and Hisko is working on an animation called Junkyard. I find it interesting that he included actual oil paintings in for his background, meaning he painted over 100+ pictures on canvases. He also combined 3D objects (created from Maya) to juxtapose perfectly with his Oil paintings. The result is pretty fasicinating! Here's a link to it:



Harry Partridge


Hisko Hulsing


The Backwater Gospel
Director- Bo  Mathorne
Arthur Gil Larsen


Tuesday, September 18, 2012

Animation/ Sketches/ Ideas/ Thesis Update:

I have made more progress in my non-capstone oriented 2D animation called, "Eagle, Human, Mouse". I am currently at 28 expected scenes with 24 scenes finished in Flash. Below are some snapshots of (frame-by-frame) new animation works:



 AFTER EFFECTS:

After I complete a scene, I throw the raw SWF file into After Effects for some finishing touches (in terms of visuals) This is what it looks like Pre-After Effects & Post-After Effects:

Here are some more finished visuals using After Effects:





 I have also been gathering a few sound effects, more so thanks to a sound art class I am taking up. Right now, I am using a condenser microphone with phantom power, in order to get specific crisp clean sound effects (moreover for voiceovers). Even though I might decide not to have a voiceover in this specific project, I am considering utilizing human murmurs, scowls, gasps, and other trachea anomalies in my Senior Thesis for more....umph.

SENIOR THESIS UPDATE:

I have changed some of the aspects (and approach) concerning how the story of my 2D animation will go about, but for the most part I am thinking about using 30 FPS (with only a 15 FPS playback to make it easier for me, lol), this way camera pans can look more smooth and effective. I have a pre-written rough draft script that I posted below, detailing what happens in each specific cutscene:
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Edited Script:
Setting: Dark room, lit only by a lamp.
Cutscene 1# Pans down to male artist drawing a "monster" (sideway view)
Cutscene 2# Man is drawing/working on a monster (he finishes it, puts the pencil down).
Cutscene 3# Man is disappointed/ hates his drawing
Cutscene 4# Reaches for eraser
Cutscene 5# Ready to erase (close up), monster pops through paper into 3D life.
Cutscene 6# Knocks over half bitten apple
Cutscene 7# (While apple is rolling) Man steps back and watches his creation take form (shadows and lights cover him, eventually brightening the room with multiple rainbow like colors (from the back of man’s point of view, backing up)
Cutscene 8 Man gets angry. He heads for his blaster.
Cutscene 9 -Takes blaster-
Cutscene 10 Aims blaster at monster (charges)
Cutscene 11 Monster is scared, backs up to the wall as much as he/she can. Throws his spear (which was drawn by the man) at man.
Cutscene 12 Man dodges with a slight cut to his cheek. He gets madder. The charger is 100% charged, and releases blast.
Cutscene 13 Monster is awestruck (Blast travels to his eye –camera movement-)
Cutscene 14 Monster is hit with blue tri-mega beam. Shows one side of his house getting blown to bits (Setting outside is very dark).
Cutscene 15 Smokes blows away to see monster crippled (light is fading). Seconds later, (camera angle is ground level) man steps his foot in “front” of camera)
Cutscene 16 (camera angle- ground up to man’s face, imposing a big stature) to a semi-silhouette figure of the man. He raise gun charges.
Cutscene 17 He blasts it.
------------------possible ending-----------------------
-Setting, alien planet-
Cutscene 18 Monster wakes up from bad dream.
Cutscene 19 Monster pants and looks back at his picture
Cutscene 20 Picture of what he was last working on. Man is etched into the drawing, angry.
Cutscene 21 Monster is sad, but doesn’t make the same mistake. He fleshes out his character (pans out to his alien civilization)
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Overall moral of the story lies that "Humans can be monsters too" today, in an artistic sense that we tend to be nihilistic with mistakes, when we should be embracing those mistakes. It is also self-reflecting as an artist, with slight symbolism (apple knocked over, creation of a "monster") of man's destructive nature & his inability to cope with his mistakes. This certain idea leaves me open to a plethora of ways to handle this particular story. This is part of the reason why I sketch only in pen now (you'll see some posts of my sketches, they are all in ink or prismacolor). I also view these lines as gestural movement working in correlation with the main picture, something I love a lot when sketching and making concept art.


I have quite a few sketches of the 2 characters I will use for my Thesis animation, I have posted only 2 at the bottom... In the meantime, I will just work on more sketches, and after fleshing out my 2 main characters, I will work on clothing (I've only got one piece of clothing) I plan to start on an animatic (which is a still frame of each cutscene) anywhere between week 7 to week 10. By week 10, I want my animatic finished, while working on environmental sketches.